
I than being modeling. I prefer drawing the basic body shape with a spline and the extrude that out to get the basic proportions of whatever it is I am modeling. I than create openings in the topology to make the arms and legs.




I than go about modeling as if I was doing it for a game model as it is a very efficiant and conservative way of modeling which will all pay off later when I import it into ZBrush. Which is exactly what I will do.

Once I have my low poly finished I take it into ZBrush and begin working my way up from large forms to small forms. Once I am done with the high poly sculpt I will be using it to generate a Normal map, we will be using a lower poly model for animating for the sake of simplicity and time constrants seeing as this is for a class so we need to make sure it will launch on the schools Apple computers. After all that I will begin to texture the Lascer which will have to wait for another post. So until than I hope you enjoy the images. Oh and the final high poly model. It is missing the teeth and eyes because they will be creating within Maya.

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